fix the issue that system/runtime overlays are not auto-rebuilt
Signed-off-by: xu yang <xyang@ciq.com>
This commit is contained in:
@@ -40,11 +40,11 @@ var buildOverlayTests = []struct {
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contents: nil,
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},
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{
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description: "if only context is specified then no overlay image is generated",
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description: "if only context is specified then context named image is generated",
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nodeName: "",
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context: "system",
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overlays: nil,
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image: "",
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image: "__SYSTEM__.img",
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contents: nil,
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},
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{
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@@ -80,19 +80,19 @@ var buildOverlayTests = []struct {
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contents: []string{"o1.txt", "o2.txt"},
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},
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{
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description: "if no node system overlays are specified, then no overlay image is generated",
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description: "if no node system overlays are specified, then context pointed overlay is generated",
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nodeName: "node1",
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context: "system",
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overlays: nil,
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image: "",
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image: "node1/__SYSTEM__.img",
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contents: nil,
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},
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{
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description: "if no node runtime overlays are specified, then no overlay image is generated",
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description: "if no node runtime overlays are specified, then context pointed overlay is generated",
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nodeName: "node1",
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context: "runtime",
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overlays: nil,
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image: "",
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image: "node1/__RUNTIME__.img",
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contents: nil,
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},
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{
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@@ -147,9 +147,6 @@ func Test_BuildOverlay(t *testing.T) {
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}
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for _, tt := range buildOverlayTests {
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assert.True(t, (tt.image != "" && tt.contents != nil) || (tt.image == "" && tt.contents == nil),
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"image and contents must eiher be populated or empty together")
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nodeInfo := node.NodeInfo{}
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nodeInfo.Id.Set(tt.nodeName)
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t.Run(tt.description, func(t *testing.T) {
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@@ -196,18 +193,18 @@ var buildAllOverlaysTests = []struct {
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createdOverlays: nil,
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},
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{
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description: "a node with no overlays creates no overlays",
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description: "a node with no overlays creates default system/runtime overlays",
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nodes: []string{"node1"},
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systemOverlays: nil,
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runtimeOverlays: nil,
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createdOverlays: nil,
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systemOverlays: [][]string{{"o1"}},
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runtimeOverlays: [][]string{{"o1"}},
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createdOverlays: []string{"node1/__SYSTEM__.img.gz", "node1/__RUNTIME__.img.gz"},
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},
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{
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description: "multiple nodes with no overlays creates no overlays",
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description: "multiple nodes with no overlays creates default system/runtime overlays",
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nodes: []string{"node1", "node2"},
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systemOverlays: nil,
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runtimeOverlays: nil,
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createdOverlays: nil,
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systemOverlays: [][]string{{"o1"}, {"o2"}},
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runtimeOverlays: [][]string{{"o1"}, {"o2"}},
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createdOverlays: []string{"node1/__SYSTEM__.img.gz", "node1/__RUNTIME__.img.gz", "node2/__SYSTEM__.img.gz", "node2/__RUNTIME__.img.gz"},
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},
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{
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description: "a system overlay for a node generates a system overlay for that node",
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