Days updates, fixes, and UI updates
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@@ -48,10 +48,17 @@ func CobraRunE(cmd *cobra.Command, args []string) error {
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os.Exit(1)
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}
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}
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fmt.Printf("Deleted overlay: %s\n", args[0])
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} else if len(args) > 1 {
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for i := 1; i < len(args); i++ {
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removePath := path.Join(overlayPath, args[i])
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if util.IsDir(removePath) == true || util.IsFile(removePath) == true {
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wwlog.Printf(wwlog.ERROR, "Path to remove doesn't exist in overlay: %s\n", removePath)
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os.Exit(1)
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}
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if Force == true {
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err := os.RemoveAll(removePath)
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if err != nil {
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@@ -68,7 +75,7 @@ func CobraRunE(cmd *cobra.Command, args []string) error {
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}
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}
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if RmEmptyDirs == true {
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if Parents == true {
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// Cleanup any empty directories left behind...
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i := path.Dir(removePath)
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for i != overlayPath {
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@@ -83,36 +90,35 @@ func CobraRunE(cmd *cobra.Command, args []string) error {
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}
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}
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}
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fmt.Printf("Deleted from overlay: %s:%s\n", args[0], args[1])
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}
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fmt.Printf("Deleted from overlay: %s:%s\n", args[0], args[1])
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// Everything below this point is to update the relevant overlays
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nodes, err := assets.FindAllNodes()
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if err != nil {
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wwlog.Printf(wwlog.ERROR, "Cloud not get nodeList: %s\n", err)
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os.Exit(1)
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}
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var updateNodes []assets.NodeInfo
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for _, node := range nodes {
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if SystemOverlay == true && node.SystemOverlay == args[0] {
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updateNodes = append(updateNodes, node)
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} else if node.RuntimeOverlay == args[0] {
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updateNodes = append(updateNodes, node)
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if NoOverlayUpdate == false {
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nodes, err := assets.FindAllNodes()
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if err != nil {
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wwlog.Printf(wwlog.ERROR, "Cloud not get nodeList: %s\n", err)
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os.Exit(1)
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}
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}
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var updateNodes []assets.NodeInfo
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if SystemOverlay == true {
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wwlog.Printf(wwlog.INFO, "Updating System Overlays...\n")
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return overlay.SystemBuild(updateNodes, true)
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} else {
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wwlog.Printf(wwlog.INFO, "Updating Runtime Overlays...\n")
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return overlay.RuntimeBuild(updateNodes, true)
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}
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for _, node := range nodes {
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if SystemOverlay == true && node.SystemOverlay == args[0] {
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updateNodes = append(updateNodes, node)
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} else if node.RuntimeOverlay == args[0] {
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updateNodes = append(updateNodes, node)
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}
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}
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if SystemOverlay == true {
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wwlog.Printf(wwlog.INFO, "Updating System Overlays...\n")
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return overlay.SystemBuild(updateNodes, true)
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} else {
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wwlog.Printf(wwlog.INFO, "Updating Runtime Overlays...\n")
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return overlay.RuntimeBuild(updateNodes, true)
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}
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}
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return nil
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}
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