Added some debugging output for building overlays
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@@ -118,9 +118,13 @@ func buildOverlay(nodeList []node.NodeInfo, overlayType string) error {
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var OverlayFile string
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var OverlayFile string
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if overlayType == "runtime" {
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if overlayType == "runtime" {
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wwlog.Printf(wwlog.VERBOSE, "Building runtime overlay for: %s\n", n.Id.Get())
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OverlayDir = config.RuntimeOverlaySource(n.RuntimeOverlay.Get())
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OverlayDir = config.RuntimeOverlaySource(n.RuntimeOverlay.Get())
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OverlayFile = config.RuntimeOverlayImage(n.Id.Get())
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OverlayFile = config.RuntimeOverlayImage(n.Id.Get())
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} else if overlayType == "system" {
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} else if overlayType == "system" {
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wwlog.Printf(wwlog.VERBOSE, "Building system overlay for: %s\n", n.Id.Get())
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OverlayDir = config.SystemOverlaySource(n.RuntimeOverlay.Get())
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OverlayDir = config.SystemOverlaySource(n.RuntimeOverlay.Get())
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OverlayFile = config.SystemOverlayImage(n.Id.Get())
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OverlayFile = config.SystemOverlayImage(n.Id.Get())
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} else {
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} else {
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