Added some debugging output for building overlays

This commit is contained in:
Gregory Kurtzer
2020-12-07 19:43:04 -08:00
parent f9ebd8cf4b
commit 28e66e8659

View File

@@ -118,9 +118,13 @@ func buildOverlay(nodeList []node.NodeInfo, overlayType string) error {
var OverlayFile string var OverlayFile string
if overlayType == "runtime" { if overlayType == "runtime" {
wwlog.Printf(wwlog.VERBOSE, "Building runtime overlay for: %s\n", n.Id.Get())
OverlayDir = config.RuntimeOverlaySource(n.RuntimeOverlay.Get()) OverlayDir = config.RuntimeOverlaySource(n.RuntimeOverlay.Get())
OverlayFile = config.RuntimeOverlayImage(n.Id.Get()) OverlayFile = config.RuntimeOverlayImage(n.Id.Get())
} else if overlayType == "system" { } else if overlayType == "system" {
wwlog.Printf(wwlog.VERBOSE, "Building system overlay for: %s\n", n.Id.Get())
OverlayDir = config.SystemOverlaySource(n.RuntimeOverlay.Get()) OverlayDir = config.SystemOverlaySource(n.RuntimeOverlay.Get())
OverlayFile = config.SystemOverlayImage(n.Id.Get()) OverlayFile = config.SystemOverlayImage(n.Id.Get())
} else { } else {