package imprt import ( "fmt" "os" "path" "path/filepath" "github.com/spf13/cobra" "github.com/warewulf/warewulf/internal/pkg/node" "github.com/warewulf/warewulf/internal/pkg/overlay" "github.com/warewulf/warewulf/internal/pkg/util" "github.com/warewulf/warewulf/internal/pkg/wwlog" ) func CobraRunE(cmd *cobra.Command, args []string) (err error) { var dest string overlayName := args[0] source := args[1] if len(args) == 3 { dest = args[2] } else { dest = source } wwlog.Verbose("Copying '%s' into overlay '%s:%s'", source, overlayName, dest) overlay_ := overlay.GetOverlay(overlayName) if !overlay_.IsSiteOverlay() { overlay_, err = overlay_.CloneSiteOverlay() if err != nil { return err } } if !overlay_.Exists() { return fmt.Errorf("overlay does not exist: %s", overlayName) } if util.IsDir(overlay_.File(dest)) { dest = path.Join(dest, path.Base(source)) } if util.IsFile(overlay_.File(dest)) { return fmt.Errorf("a file with that name already exists in the overlay: %s", overlayName) } if CreateDirs { parent := filepath.Dir(overlay_.File(dest)) if _, err = os.Stat(parent); os.IsNotExist(err) { wwlog.Debug("Create dir: %s", parent) srcInfo, err := os.Stat(source) if err != nil { return fmt.Errorf("could not retrieve the stat for file: %w", err) } mode := srcInfo.Mode() mode |= ((mode & 0444) >> 2) // add execute permission wherever srcInfo has read err = os.MkdirAll(parent, mode) if err != nil { return fmt.Errorf("could not create parent dir: %s: %w", parent, err) } } } err = util.CopyFile(source, overlay_.File(dest)) if err != nil { return fmt.Errorf("could not copy file into overlay: %w", err) } if !NoOverlayUpdate { n, err := node.New() if err != nil { return fmt.Errorf("could not open node configuration: %s", err) } nodes, err := n.FindAllNodes() if err != nil { return fmt.Errorf("could not get node list: %s", err) } var updateNodes []node.Node for _, node := range nodes { if util.InSlice(node.SystemOverlay, overlayName) { updateNodes = append(updateNodes, node) } else if util.InSlice(node.RuntimeOverlay, overlayName) { updateNodes = append(updateNodes, node) } } return overlay.BuildSpecificOverlays(updateNodes, nodes, []string{overlayName}, Workers) } return nil }