I noticed that some wwlog calls included a trailing newline, but others did not. I tested both in isolation and discovered that the behavior was consistent regardless of whether a trailing newline was included. I further confirmed in code that wwlog appends a trailing newline automatically if it is not present; so a trailing newline is unnecessary in individual calls. This commit removes trailing newlines from all calls to make them consistent. It also replaces two calls to wwlog.Printf. (see #534) Signed-off-by: Jonathon Anderson <janderson@ciq.co>
78 lines
1.7 KiB
Go
78 lines
1.7 KiB
Go
package imprt
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import (
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"os"
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"path"
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"github.com/hpcng/warewulf/internal/pkg/node"
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"github.com/hpcng/warewulf/internal/pkg/overlay"
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"github.com/hpcng/warewulf/internal/pkg/util"
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"github.com/hpcng/warewulf/internal/pkg/wwlog"
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"github.com/pkg/errors"
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"github.com/spf13/cobra"
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)
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func CobraRunE(cmd *cobra.Command, args []string) error {
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var dest string
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var overlaySource string
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overlayName := args[0]
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source := args[1]
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if len(args) == 3 {
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dest = args[2]
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} else {
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dest = source
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}
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wwlog.Verbose("Copying '%s' into overlay '%s:%s'", source, overlayName, dest)
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overlaySource = overlay.OverlaySourceDir(overlayName)
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if !util.IsDir(overlaySource) {
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wwlog.Error("Overlay does not exist: %s", overlayName)
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os.Exit(1)
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}
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if util.IsDir(path.Join(overlaySource, dest)) {
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dest = path.Join(dest, path.Base(source))
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}
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if util.IsFile(path.Join(overlaySource, dest)) {
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wwlog.Error("A file with that name already exists in the overlay %s\n:", overlayName)
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os.Exit(1)
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}
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err := util.CopyFile(source, path.Join(overlaySource, dest))
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if err != nil {
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return errors.Wrap(err, "could not copy file into overlay")
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}
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if !NoOverlayUpdate {
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n, err := node.New()
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if err != nil {
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wwlog.Error("Could not open node configuration: %s", err)
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os.Exit(1)
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}
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nodes, err := n.FindAllNodes()
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if err != nil {
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wwlog.Error("Could not get node list: %s", err)
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os.Exit(1)
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}
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var updateNodes []node.NodeInfo
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for _, node := range nodes {
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if node.SystemOverlay.Get() == overlayName {
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updateNodes = append(updateNodes, node)
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} else if node.RuntimeOverlay.Get() == overlayName {
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updateNodes = append(updateNodes, node)
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}
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}
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return overlay.BuildSpecificOverlays(updateNodes, []string{overlayName})
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}
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return nil
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}
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