Files
warewulf/internal/app/wwctl/overlay/imprt/main.go
2024-10-30 20:51:44 -06:00

91 lines
2.2 KiB
Go

package imprt
import (
"fmt"
"os"
"path"
"path/filepath"
"github.com/pkg/errors"
"github.com/spf13/cobra"
"github.com/warewulf/warewulf/internal/pkg/node"
"github.com/warewulf/warewulf/internal/pkg/overlay"
"github.com/warewulf/warewulf/internal/pkg/util"
"github.com/warewulf/warewulf/internal/pkg/wwlog"
)
func CobraRunE(cmd *cobra.Command, args []string) error {
var dest string
var overlaySource string
overlayName := args[0]
source := args[1]
if len(args) == 3 {
dest = args[2]
} else {
dest = source
}
wwlog.Verbose("Copying '%s' into overlay '%s:%s'", source, overlayName, dest)
overlaySource = overlay.OverlaySourceDir(overlayName)
if !util.IsDir(overlaySource) {
return fmt.Errorf("overlay does not exist: %s", overlayName)
}
if util.IsDir(path.Join(overlaySource, dest)) {
dest = path.Join(dest, path.Base(source))
}
if util.IsFile(path.Join(overlaySource, dest)) {
return fmt.Errorf("a file with that name already exists in the overlay: %s", overlayName)
}
if CreateDirs {
parent := filepath.Dir(path.Join(overlaySource, dest))
if _, err := os.Stat(parent); os.IsNotExist(err) {
wwlog.Debug("Create dir: %s", parent)
srcInfo, err := os.Stat(source)
if err != nil {
return fmt.Errorf("could not retrieve the stat for file: %s", err)
}
err = os.MkdirAll(parent, srcInfo.Mode())
if err != nil {
return fmt.Errorf("could not create parent dif: %s: %v", parent, err)
}
}
}
err := util.CopyFile(source, path.Join(overlaySource, dest))
if err != nil {
return errors.Wrap(err, "could not copy file into overlay")
}
if !NoOverlayUpdate {
n, err := node.New()
if err != nil {
return fmt.Errorf("could not open node configuration: %s", err)
}
nodes, err := n.FindAllNodes()
if err != nil {
return fmt.Errorf("could not get node list: %s", err)
}
var updateNodes []node.NodeConf
for _, node := range nodes {
if util.InSlice(node.SystemOverlay, overlayName) {
updateNodes = append(updateNodes, node)
} else if util.InSlice(node.RuntimeOverlay, overlayName) {
updateNodes = append(updateNodes, node)
}
}
return overlay.BuildSpecificOverlays(updateNodes, []string{overlayName})
}
return nil
}