Files
warewulf/internal/app/wwctl/overlay/build/main.go
Christian Goll a97c204f53 Use wwctl overlay <import|build> --workers=0 to indicate default value
By default, uses `runtime.NumCPU()`

The default value is rendered in the generated man pages, which made
their content dependent on build system characteristics.

Signed-off-by: Jonathon Anderson <janderson@ciq.com>
2025-03-01 11:46:15 +01:00

87 lines
2.1 KiB
Go

package build
import (
"errors"
"fmt"
"runtime"
"strings"
"syscall"
"github.com/spf13/cobra"
"github.com/warewulf/warewulf/internal/pkg/hostlist"
"github.com/warewulf/warewulf/internal/pkg/node"
"github.com/warewulf/warewulf/internal/pkg/overlay"
)
func CobraRunE(cmd *cobra.Command, args []string) error {
nodeDB, err := node.New()
if err != nil {
return fmt.Errorf("could not open node configuration: %s", err)
}
allNodes, err := nodeDB.FindAllNodes()
if err != nil {
return fmt.Errorf("could not get node list: %s", err)
}
var filteredNodes []node.Node
if len(args) > 0 {
args = hostlist.Expand(args)
filteredNodes = node.FilterNodeListByName(allNodes, args)
if len(filteredNodes) < len(args) {
return errors.New("failed to find nodes")
}
} else {
filteredNodes = allNodes
}
// NOTE: this is to keep backward compatible
// passing -O a,b,c versus -O a -O b -O c, but will also accept -O a,b -O c
overlayNames := []string{}
for _, name := range OverlayNames {
names := strings.Split(name, ",")
overlayNames = append(overlayNames, names...)
}
OverlayNames = overlayNames
if OverlayDir != "" {
if len(OverlayNames) == 0 {
// TODO: should this behave the same as OverlayDir == "", and build default
// set to overlays?
return errors.New("must specify overlay(s) to build")
}
if len(args) > 0 {
if len(filteredNodes) != 1 {
return errors.New("must specify one node to build overlay")
}
for _, node := range filteredNodes {
return overlay.BuildOverlayIndir(node, allNodes, OverlayNames, OverlayDir)
}
} else {
return errors.New("must specify a node to build overlay")
}
}
oldMask := syscall.Umask(000)
defer syscall.Umask(oldMask)
workers := Workers
if workers <= 0 {
workers = runtime.NumCPU()
}
if len(OverlayNames) > 0 {
err = overlay.BuildSpecificOverlays(filteredNodes, allNodes, OverlayNames, workers)
} else {
err = overlay.BuildAllOverlays(filteredNodes, allNodes, workers)
}
if err != nil {
return fmt.Errorf("some overlays failed to be generated: %s", err)
}
return nil
}