161 lines
6.8 KiB
C
161 lines
6.8 KiB
C
/***************************************************************************\
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|* *|
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|* Copyright 2010-2016 NVIDIA Corporation. All rights reserved. *|
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|* *|
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|* NOTICE TO USER: *|
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|* *|
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|* This source code is subject to NVIDIA ownership rights under U.S. *|
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|* and international Copyright laws. Users and possessors of this *|
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|* source code are hereby granted a nonexclusive, royalty-free *|
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|* license to use this code in individual and commercial software. *|
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|* *|
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|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE *|
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|* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR *|
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|* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH *|
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|* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF *|
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|* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR *|
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|* PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, *|
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|* INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES *|
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|* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN *|
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|* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING *|
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|* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE *|
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|* CODE. *|
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|* *|
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|* U.S. Government End Users. This source code is a "commercial item" *|
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|* as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting *|
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|* of "commercial computer software" and "commercial computer software *|
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|* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) *|
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|* and is provided to the U.S. Government only as a commercial end item. *|
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|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through *|
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|* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the *|
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|* source code with only those rights set forth herein. *|
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|* *|
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|* Any use of this source code in individual and commercial software must *|
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|* include, in the user documentation and internal comments to the code, *|
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|* the above Disclaimer and U.S. Government End Users Notice. *|
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|* *|
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|* *|
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\***************************************************************************/
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#include <stdio.h>
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#include <nvml.h>
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#include <stdlib.h>
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int main(void)
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{
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nvmlReturn_t result;
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unsigned int device_count, i;
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// First initialize NVML library
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result = nvmlInit();
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if (NVML_SUCCESS != result)
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{
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printf("Failed to initialize NVML: %s\n", nvmlErrorString(result));
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return 1;
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}
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result = nvmlDeviceGetCount(&device_count);
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if (NVML_SUCCESS != result)
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{
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printf("Failed to query device count: %s\n", nvmlErrorString(result));
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goto Error;
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}
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printf("Found %u device%s\n", device_count, device_count != 1 ? "s" : "");
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printf("Listing devices:\n");
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for (i = 0; i < device_count; i++)
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{
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nvmlDevice_t device;
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char name[NVML_DEVICE_NAME_BUFFER_SIZE];
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nvmlPciInfo_t pci;
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// Query for device handle to perform operations on a device
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// You can also query device handle by other features like:
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// nvmlDeviceGetHandleBySerial
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// nvmlDeviceGetHandleByPciBusId
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result = nvmlDeviceGetHandleByIndex(i, &device);
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if (NVML_SUCCESS != result)
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{
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printf("Failed to get handle for device %u: %s\n", i, nvmlErrorString(result));
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goto Error;
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}
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result = nvmlDeviceGetName(device, name, NVML_DEVICE_NAME_BUFFER_SIZE);
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if (NVML_SUCCESS != result)
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{
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printf("Failed to get name of device %u: %s\n", i, nvmlErrorString(result));
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goto Error;
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}
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// pci.busId is very useful to know which device physically you're talking to
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// Using PCI identifier you can also match nvmlDevice handle to CUDA device.
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result = nvmlDeviceGetPciInfo(device, &pci);
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if (NVML_SUCCESS != result)
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{
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printf("Failed to get pci info for device %u: %s\n", i, nvmlErrorString(result));
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goto Error;
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}
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printf("%u. %s [%s]\n", i, name, pci.busId);
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// This is an example to get the supported vGPUs type names
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unsigned int vgpuCount = 0;
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nvmlVgpuTypeId_t *vgpuTypeIds = NULL;
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unsigned int j;
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result = nvmlDeviceGetSupportedVgpus(device, &vgpuCount, NULL);
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if (NVML_ERROR_INSUFFICIENT_SIZE != result)
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goto Error;
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if (vgpuCount != 0)
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{
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vgpuTypeIds = malloc(sizeof(nvmlVgpuTypeId_t) * vgpuCount);
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if (!vgpuTypeIds)
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{
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printf("Memory allocation of %d bytes failed \n", (int)(sizeof(*vgpuTypeIds)*vgpuCount));
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goto Error;
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}
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result = nvmlDeviceGetSupportedVgpus(device, &vgpuCount, vgpuTypeIds);
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if (NVML_SUCCESS != result)
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{
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printf("Failed to get the supported vGPUs with status %d \n", (int)result);
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goto Error;
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}
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printf(" Displaying vGPU type names: \n");
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for (j = 0; j < vgpuCount; j++)
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{
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char vgpuTypeName[NVML_DEVICE_NAME_BUFFER_SIZE];
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unsigned int bufferSize = NVML_DEVICE_NAME_BUFFER_SIZE;
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if (NVML_SUCCESS == (result = nvmlVgpuTypeGetName(vgpuTypeIds[j], vgpuTypeName, &bufferSize)))
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{
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printf(" %s\n",vgpuTypeName);
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}
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else
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{
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printf("Failed to query the vGPU type name with status %d \n", (int)result);
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}
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}
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}
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if (vgpuTypeIds)
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free(vgpuTypeIds);
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}
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result = nvmlShutdown();
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if (NVML_SUCCESS != result)
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printf("Failed to shutdown NVML: %s\n", nvmlErrorString(result));
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printf("All done.\n");
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return 0;
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Error:
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result = nvmlShutdown();
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if (NVML_SUCCESS != result)
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printf("Failed to shutdown NVML: %s\n", nvmlErrorString(result));
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return 1;
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}
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