Expand test descriptions and simplify some tests

As part of reviewing this PR, I expanded the test definitions to make it
easier to discern the intent of each test at a glance. In so doing I
understood most tests behaving as normal, but I did make a few small
changes:

- Some tests no longer produce any errors, so remove this variable from
  the test definitions.
- Replace comma-separated overlay definitions with explicit slices.
  Splitting comma-separated strings led to erroneous behavior where a
  null overlay list was processed as a single null overlay rather than
  an empty slice.

Signed-off-by: Jonathon Anderson <janderson@ciq.com>
This commit is contained in:
Jonathon Anderson
2023-10-25 22:16:53 -06:00
parent 767be4fd8c
commit 2b49bcad27
2 changed files with 292 additions and 71 deletions

View File

@@ -9,7 +9,6 @@ import (
"os"
"path"
"sort"
"strings"
"testing"
)
@@ -22,18 +21,110 @@ var buildOverlayTests = []struct {
contents []string
hasFiles bool
}{
{"empty", "", "", nil, "", nil, false},
{"empty node", "node1", "", nil, "", nil, false},
{"empty context", "", "system", nil, "", nil, false},
{"empty overlay", "", "", []string{"o1"}, "o1.img", []string{"o1.txt"}, true},
{"single overlay", "node1", "", []string{"o1"}, "node1/o1.img", []string{"o1.txt"}, true},
{"multiple overlays", "node1", "", []string{"o1", "o2"}, "node1/o1-o2.img", []string{"o1.txt", "o2.txt"}, true},
{"empty system overlay", "node1", "system", nil, "", nil, false},
{"empty runtime overlay", "node1", "runtime", nil, "", nil, false},
{"single system overlay", "node1", "system", []string{"o1"}, "node1/__SYSTEM__.img", []string{"o1.txt"}, true},
{"single runtime overlay", "node1", "runtime", []string{"o1"}, "node1/__RUNTIME__.img", []string{"o1.txt"}, true},
{"two system overlays", "node1", "system", []string{"o1", "o2"}, "node1/__SYSTEM__.img", []string{"o1.txt", "o2.txt"}, true},
{"two runtime overlays", "node1", "runtime", []string{"o1", "o2"}, "node1/__RUNTIME__.img", []string{"o1.txt", "o2.txt"}, true},
{
description: "if no node, context, or overlays are specified then no overlay image is generated",
nodeName: "",
context: "",
overlays: nil,
image: "",
contents: nil,
},
{
description: "if only node is specified then no overlay image is generated",
nodeName: "node1",
context: "",
overlays: nil,
image: "",
contents: nil,
},
{
description: "if only context is specified then no overlay image is generated",
nodeName: "",
context: "system",
overlays: nil,
image: "",
contents: nil,
},
{
description: "if an overlay is specified without a node, then the overlay is built directly in the overlay directory",
nodeName: "",
context: "",
overlays: []string{"o1"},
image: "o1.img",
contents: []string{"o1.txt"},
},
{
description: "if multiple overlays are specified without a node, then the combined overlay is built directly in the overlay directory",
nodeName: "",
context: "",
overlays: []string{"o1", "o2"},
image: "o1-o2.img",
contents: []string{"o1.txt", "o2.txt"},
},
{
description: "if a single node overlay is specified, then the overlay is built in a node overlay directory",
nodeName: "node1",
context: "",
overlays: []string{"o1"},
image: "node1/o1.img",
contents: []string{"o1.txt"},
},
{
description: "if multiple node overlays are specified, then the combined overlay is built in a node overlay directory",
nodeName: "node1",
context: "",
overlays: []string{"o1", "o2"},
image: "node1/o1-o2.img",
contents: []string{"o1.txt", "o2.txt"},
},
{
description: "if no node system overlays are specified, then no overlay image is generated",
nodeName: "node1",
context: "system",
overlays: nil,
image: "",
contents: nil,
},
{
description: "if no node runtime overlays are specified, then no overlay image is generated",
nodeName: "node1",
context: "runtime",
overlays: nil,
image: "",
contents: nil,
},
{
description: "if a single node system overlay is specified, then a system overlay image is generated in a node overlay directory",
nodeName: "node1",
context: "system",
overlays: []string{"o1"},
image: "node1/__SYSTEM__.img",
contents: []string{"o1.txt"},
},
{
description: "if a single node runtime overlay is specified, then a runtime overlay image is generated in a node overlay directory",
nodeName: "node1",
context: "runtime",
overlays: []string{"o1"},
image: "node1/__RUNTIME__.img",
contents: []string{"o1.txt"},
},
{
description: "if multiple node system overlays are specified, then a system overlay image is generated with the contents of both overlays",
nodeName: "node1",
context: "system",
overlays: []string{"o1", "o2"},
image: "node1/__SYSTEM__.img",
contents: []string{"o1.txt", "o2.txt"},
},
{
description: "if multiple node runtime overlays are specified, then a runtime overlay image is generated with the contents of both overlays",
nodeName: "node1",
context: "runtime",
overlays: []string{"o1", "o2"},
image: "node1/__RUNTIME__.img",
contents: []string{"o1.txt", "o2.txt"},
},
}
func Test_BuildOverlay(t *testing.T) {
@@ -66,10 +157,10 @@ func Test_BuildOverlay(t *testing.T) {
conf.Paths.WWProvisiondir = provisionDir
err := BuildOverlay(nodeInfo, tt.context, tt.overlays)
if tt.hasFiles {
assert.NoError(t, err)
if tt.image != "" {
image := path.Join(provisionDir, "overlays", tt.image)
assert.FileExists(t, image)
assert.NoError(t, err)
sort.Strings(tt.contents)
files := cpioFiles(t, image)
@@ -84,29 +175,80 @@ func Test_BuildOverlay(t *testing.T) {
}
}
// Although these tests specify system and runtime overlays for the
// nodes, these overlays define the overlays that are defined in the
// configuration. BuildAllOverlays doesn't receive these as arguments,
// but builds all the overlays that are configured on the given node.
var buildAllOverlaysTests = []struct {
description string
nodes []string
systemOverlays []string
runtimeOverlays []string
succeed bool
systemOverlays [][]string
runtimeOverlays [][]string
createdOverlays []string
}{
{"no nodes", nil, nil, nil, true, nil},
{"single empty node", []string{"node1"}, nil, nil, true, nil},
{"two empty node", []string{"node1", "node2"}, nil, nil, true, nil},
{"single node with system overlay", []string{"node1"},
[]string{"o1"}, nil, true, []string{"__SYSTEM__.img.gz"}},
{"two nodes with system overlays", []string{"node1", "node2"},
[]string{"o1", "o1,o2"}, nil, true, []string{"__SYSTEM__.img.gz"}},
{"single node with runtime overlay", []string{"node1"},
nil, []string{"o1"}, true, []string{"__RUNTIME__.img.gz"}},
{"two nodes with runtime overlays", []string{"node1", "node2"},
nil, []string{"o1", "o1,o2"}, true, []string{"__RUNTIME__.img.gz"}},
{"single node with full overlays", []string{"node1"},
[]string{"o1"}, []string{"o2"}, true, []string{"__RUNTIME__.img.gz", "__SYSTEM__.img.gz"}},
{"two nodes with full overlays", []string{"node1", "node2"},
[]string{"o1", "o1,o2"}, []string{"o2", "o2"}, true, []string{"__RUNTIME__.img.gz", "__SYSTEM__.img.gz"}},
{
description: "empty input creates no overlays",
nodes: nil,
systemOverlays: nil,
runtimeOverlays: nil,
createdOverlays: nil,
},
{
description: "a node with no overlays creates no overlays",
nodes: []string{"node1"},
systemOverlays: nil,
runtimeOverlays: nil,
createdOverlays: nil,
},
{
description: "multiple nodes with no overlays creates no overlays",
nodes: []string{"node1", "node2"},
systemOverlays: nil,
runtimeOverlays: nil,
createdOverlays: nil,
},
{
description: "a system overlay for a node generates a system overlay for that node",
nodes: []string{"node1"},
systemOverlays: [][]string{{"o1"}},
runtimeOverlays: nil,
createdOverlays: []string{"node1/__SYSTEM__.img.gz"},
},
{
description: "two nodes with different system overlays generates a system overlay for each node",
nodes: []string{"node1", "node2"},
systemOverlays: [][]string{{"o1"}, {"o1", "o2"}},
runtimeOverlays: nil,
createdOverlays: []string{"node1/__SYSTEM__.img.gz", "node2/__SYSTEM__.img.gz"},
},
{
description: "two nodes with a single runtime overlay generates a runtime overlay for the first node",
nodes: []string{"node1"},
systemOverlays: nil,
runtimeOverlays: [][]string{{"o1"}},
createdOverlays: []string{"node1/__RUNTIME__.img.gz"},
},
{
description: "two nodes with different runtime overlays generates a system overlay for each node",
nodes: []string{"node1", "node2"},
systemOverlays: nil,
runtimeOverlays: [][]string{{"o1"}, {"o1", "o2"}},
createdOverlays: []string{"node1/__RUNTIME__.img.gz", "node2/__RUNTIME__.img.gz"},
},
{
description: "a node with both a runtime and system overlay generates an image for each",
nodes: []string{"node1"},
systemOverlays: [][]string{{"o1"}},
runtimeOverlays: [][]string{{"o2"}},
createdOverlays: []string{"node1/__RUNTIME__.img.gz", "node1/__SYSTEM__.img.gz"},
},
{
description: "two nodes with both runtime and system overlays generates each image for each node",
nodes: []string{"node1", "node2"},
systemOverlays: [][]string{{"o1"}, {"o1", "o2"}},
runtimeOverlays: [][]string{{"o2"}, {"o2"}},
createdOverlays: []string{"node1/__RUNTIME__.img.gz", "node1/__SYSTEM__.img.gz", "node2/__RUNTIME__.img.gz", "node2/__SYSTEM__.img.gz"},
},
}
func Test_BuildAllOverlays(t *testing.T) {
@@ -130,23 +272,21 @@ func Test_BuildAllOverlays(t *testing.T) {
nodeInfo := node.NodeInfo{}
nodeInfo.Id.Set(nodeName)
if tt.systemOverlays != nil {
nodeInfo.SystemOverlay.SetSlice(strings.Split(tt.systemOverlays[i], ","))
nodeInfo.SystemOverlay.SetSlice(tt.systemOverlays[i])
}
if tt.runtimeOverlays != nil {
nodeInfo.RuntimeOverlay.SetSlice(strings.Split(tt.runtimeOverlays[i], ","))
nodeInfo.RuntimeOverlay.SetSlice(tt.runtimeOverlays[i])
}
nodes = append(nodes, nodeInfo)
}
err := BuildAllOverlays(nodes)
if !tt.succeed {
assert.Error(t, err)
} else {
assert.NoError(t, err)
for _, nodeName := range tt.nodes {
for _, file := range tt.createdOverlays {
assert.FileExists(t, path.Join(provisionDir, "overlays", nodeName, file))
}
}
assert.NoError(t, err)
if tt.createdOverlays == nil {
dirName := path.Join(provisionDir, "overlays")
assert.True(t, dirIsEmpty(t, dirName), "%v should be empty, but isn't", dirName)
}
for _, overlayPath := range tt.createdOverlays {
assert.FileExists(t, path.Join(provisionDir, "overlays", overlayPath))
}
})
}
@@ -155,21 +295,59 @@ func Test_BuildAllOverlays(t *testing.T) {
var buildSpecificOverlaysTests = []struct {
description string
nodes []string
overlays string
overlays []string
images []string
succeed bool
}{
{"no nodes", nil, "", nil, true},
{"single empty node", []string{"node1"}, "", nil, false},
{"two empty node", []string{"node1", "node2"}, "", nil, false},
{"single node with single overlay", []string{"node1"}, "o1",
[]string{"node1/o1.img"}, true},
{"two nodes with single overlay", []string{"node1", "node2"}, "o1",
[]string{"node1/o1.img", "node2/o1.img"}, true},
{"single node with multi overlay", []string{"node1"}, "o1,o2",
[]string{"node1/o1.img", "node1/o2.img"}, true},
{"two nodes with multi overlays", []string{"node1", "node2"}, "o1,o2",
[]string{"node1/o1.img", "node1/o2.img", "node2/o1.img", "node2/o2.img"}, true},
{
description: "building no overlays for no nodes generates no error and no images",
nodes: nil,
overlays: nil,
images: nil,
succeed: true,
},
{
description: "building no overlays for a node generates no error and no images",
nodes: []string{"node1"},
overlays: nil,
images: nil,
succeed: true,
},
{
description: "building no overlays for two nodes generates no error and no images",
nodes: []string{"node1", "node2"},
overlays: nil,
images: nil,
succeed: true,
},
{
description: "building an overlay for a node generates an overlay image in that node's overlay directory",
nodes: []string{"node1"},
overlays: []string{"o1"},
images: []string{"node1/o1.img"},
succeed: true,
},
{
description: "building an overlay for two nodes generates an overlay image in each node's overlay directory",
nodes: []string{"node1", "node2"},
overlays: []string{"o1"},
images: []string{"node1/o1.img", "node2/o1.img"},
succeed: true,
},
{
description: "building multiple overlays for a node generates an overlay image for each overlay in the node's overlay directory",
nodes: []string{"node1"},
overlays: []string{"o1", "o2"},
images: []string{"node1/o1.img", "node1/o2.img"},
succeed: true,
},
{
description: "building multiple overlays for two nodes generates an overlay image for each overlay in each node's overlay directory",
nodes: []string{"node1", "node2"},
overlays: []string{"o1", "o2"},
images: []string{"node1/o1.img", "node1/o2.img", "node2/o1.img", "node2/o2.img"},
succeed: true,
},
}
func Test_BuildSpecificOverlays(t *testing.T) {
@@ -194,7 +372,7 @@ func Test_BuildSpecificOverlays(t *testing.T) {
nodeInfo.Id.Set(nodeName)
nodes = append(nodes, nodeInfo)
}
err := BuildSpecificOverlays(nodes, strings.Split(tt.overlays, ","))
err := BuildSpecificOverlays(nodes, tt.overlays)
if !tt.succeed {
assert.Error(t, err)
} else {

View File

@@ -17,16 +17,63 @@ var getOverlayFileTests = []struct {
context string
overlays []string
result string
succeed bool
}{
{"empty", "", "", nil, "", true},
{"empty node", "node1", "", nil, "", true},
{"specific overlays without node", "", "", []string{"o1", "o2"}, "overlays/o1-o2.img", true}, // will fail as node is empty
{"system overlay", "node1", "system", []string{"o1"}, "overlays/node1/__SYSTEM__.img", true},
{"runtime overlay", "node1", "runtime", nil, "overlays/node1/__RUNTIME__.img", true},
{"specific overlay", "node1", "", []string{"o1"}, "overlays/node1/o1.img", true},
{"multiple specific overlays", "node1", "", []string{"o1", "o2"}, "overlays/node1/o1-o2.img", true},
{"multiple specific overlays with context", "node1", "system", []string{"o1", "o2"}, "overlays/node1/__SYSTEM__.img", true},
{
description: "empty inputs produces no result",
node: "",
context: "",
overlays: nil,
result: "",
},
{
description: "a node with no context or overlays produces no result",
node: "node1",
context: "",
overlays: nil,
result: "",
},
{
description: "overlays with no node or context points to a combined overlay image",
node: "",
context: "",
overlays: []string{"o1", "o2"},
result: "overlays/o1-o2.img",
},
{
description: "system overlay for a node points to the node's system overlay image",
node: "node1",
context: "system",
overlays: []string{"o1"},
result: "overlays/node1/__SYSTEM__.img",
},
{
description: "runtime overlay for a node points to the node's runtime overlay image",
node: "node1",
context: "runtime",
overlays: nil,
result: "overlays/node1/__RUNTIME__.img",
},
{
description: "a specific overlay for a node points to that specific overlay image for that node",
node: "node1",
context: "",
overlays: []string{"o1"},
result: "overlays/node1/o1.img",
},
{
description: "a specific set of overlays for a node points to a combined overlay image for that node",
node: "node1",
context: "",
overlays: []string{"o1", "o2"},
result: "overlays/node1/o1-o2.img",
},
{
description: "a specific set of overlays for a node while also specifying a context points to the contextual overlay image for that node",
node: "node1",
context: "system",
overlays: []string{"o1", "o2"},
result: "overlays/node1/__SYSTEM__.img",
},
}
func Test_getOverlayFile(t *testing.T) {
@@ -50,11 +97,7 @@ func Test_getOverlayFile(t *testing.T) {
nodeInfo.RuntimeOverlay.SetSlice(tt.overlays)
nodeInfo.SystemOverlay.SetSlice(tt.overlays)
result, err := getOverlayFile(nodeInfo, tt.context, tt.overlays, false)
if !tt.succeed {
assert.Error(t, err)
} else {
assert.NoError(t, err)
}
assert.NoError(t, err)
if tt.result != "" {
tt.result = path.Join(overlayPDir, tt.result)
}