Performance improvements for overlay build
Rendering overlay templates requires fetching and populating / merging all other nodes, because overlay templates have access to all cluster node info. This was previously being done for each template render, but is not being done once for each render operation and re-used for each template render. Signed-off-by: Jonathon Anderson <janderson@ciq.com>
This commit is contained in:
@@ -85,6 +85,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Log cpio errors more prominently. #1615
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- Improved syncuser conflict help text. #1614
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- Parallelized overlay build. #1018
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- Parallelized and optimized overlay build. #1018
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### Removed
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@@ -97,17 +97,17 @@ func CobraRunE(cmd *cobra.Command, args []string) (err error) {
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return fmt.Errorf("could not open node configuration: %s", err)
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}
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nodes, err := nodeDB.FindAllNodes()
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allNodes, err := nodeDB.FindAllNodes()
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if err != nil {
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return fmt.Errorf("could not get node list: %s", err)
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}
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nodes = node.FilterNodeListByName(nodes, []string{nodename})
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if len(nodes) != 1 {
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filteredNodes := node.FilterNodeListByName(allNodes, []string{nodename})
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if len(filteredNodes) != 1 {
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return fmt.Errorf("no single node idendified with %s", nodename)
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}
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overlays := nodes[0].SystemOverlay
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overlays = append(overlays, nodes[0].RuntimeOverlay...)
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err = overlay.BuildOverlayIndir(nodes[0], overlays, path.Join(runDir, "nodeoverlay"))
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overlays := filteredNodes[0].SystemOverlay
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overlays = append(overlays, filteredNodes[0].RuntimeOverlay...)
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err = overlay.BuildOverlayIndir(filteredNodes[0], allNodes, overlays, path.Join(runDir, "nodeoverlay"))
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if err != nil {
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return fmt.Errorf("could not build overlay: %s", err)
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}
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@@ -18,18 +18,21 @@ func CobraRunE(cmd *cobra.Command, args []string) error {
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return fmt.Errorf("could not open node configuration: %s", err)
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}
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db, err := nodeDB.FindAllNodes()
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allNodes, err := nodeDB.FindAllNodes()
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if err != nil {
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return fmt.Errorf("could not get node list: %s", err)
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}
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var filteredNodes []node.Node
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if len(args) > 0 {
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args = hostlist.Expand(args)
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db = node.FilterNodeListByName(db, args)
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filteredNodes = node.FilterNodeListByName(allNodes, args)
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if len(db) < len(args) {
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if len(filteredNodes) < len(args) {
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return errors.New("failed to find nodes")
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}
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} else {
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filteredNodes = allNodes
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}
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// NOTE: this is to keep backward compatible
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@@ -49,26 +52,25 @@ func CobraRunE(cmd *cobra.Command, args []string) error {
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}
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if len(args) > 0 {
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if len(db) != 1 {
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if len(filteredNodes) != 1 {
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return errors.New("must specify one node to build overlay")
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}
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for _, node := range db {
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return overlay.BuildOverlayIndir(node, OverlayNames, OverlayDir)
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for _, node := range filteredNodes {
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return overlay.BuildOverlayIndir(node, allNodes, OverlayNames, OverlayDir)
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}
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} else {
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return errors.New("must specify a node to build overlay")
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}
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}
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oldMask := syscall.Umask(007)
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defer syscall.Umask(oldMask)
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if len(OverlayNames) > 0 {
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err = overlay.BuildSpecificOverlays(db, OverlayNames, Workers)
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err = overlay.BuildSpecificOverlays(filteredNodes, allNodes, OverlayNames, Workers)
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} else {
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err = overlay.BuildAllOverlays(db, Workers)
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err = overlay.BuildAllOverlays(filteredNodes, allNodes, Workers)
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}
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if err != nil {
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@@ -86,7 +86,7 @@ func CobraRunE(cmd *cobra.Command, args []string) (err error) {
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}
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}
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return overlay.BuildSpecificOverlays(updateNodes, []string{overlayName}, Workers)
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return overlay.BuildSpecificOverlays(updateNodes, nodes, []string{overlayName}, Workers)
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}
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return nil
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@@ -57,7 +57,12 @@ func CobraRunE(cmd *cobra.Command, args []string) error {
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nodeConf = node.NewNode(hostName)
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nodeConf.ClusterName = hostName
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}
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tstruct, err := overlay.InitStruct(overlayName, nodeConf)
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var allNodes []node.Node
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allNodes, err = nodeDB.FindAllNodes()
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if err != nil {
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return err
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}
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tstruct, err := overlay.InitStruct(overlayName, nodeConf, allNodes)
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if err != nil {
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return err
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}
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@@ -20,8 +20,18 @@ func Hostfile() (err error) {
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return fmt.Errorf("'the overlay template '/etc/hosts.ww' does not exists in 'host' overlay")
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}
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var allNodes []node.Node
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if nodeDB, err := node.New(); err != nil {
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return err
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} else {
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allNodes, err = nodeDB.FindAllNodes()
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if err != nil {
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return err
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}
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}
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hostname, _ := os.Hostname()
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tstruct, err := overlay.InitStruct(overlay_.Name(), node.NewNode(hostname))
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tstruct, err := overlay.InitStruct(overlay_.Name(), node.NewNode(hostname), allNodes)
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if err != nil {
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return err
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}
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@@ -46,16 +46,12 @@ type TemplateStruct struct {
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/*
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Initialize an TemplateStruct with the given node.NodeInfo
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*/
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func InitStruct(overlayName string, nodeData node.Node) (TemplateStruct, error) {
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func InitStruct(overlayName string, nodeData node.Node, allNodes []node.Node) (TemplateStruct, error) {
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var tstruct TemplateStruct
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tstruct.Overlay = overlayName
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hostname, _ := os.Hostname()
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tstruct.BuildHost = hostname
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controller := warewulfconf.Get()
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nodeDB, err := node.New()
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if err != nil {
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return tstruct, err
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}
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tstruct.ThisNode = &nodeData
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if tstruct.ThisNode.Kernel == nil {
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tstruct.ThisNode.Kernel = new(node.KernelConf)
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@@ -75,10 +71,6 @@ func InitStruct(overlayName string, nodeData node.Node) (TemplateStruct, error)
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tstruct.Ipaddr6 = controller.Ipaddr6
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tstruct.Netmask = controller.Netmask
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tstruct.Network = controller.Network
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allNodes, err := nodeDB.FindAllNodes()
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if err != nil {
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return tstruct, err
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}
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// init some convenience vars
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tstruct.Id = nodeData.Id()
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tstruct.Hostname = nodeData.Id()
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@@ -92,14 +84,11 @@ func InitStruct(overlayName string, nodeData node.Node) (TemplateStruct, error)
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var buf bytes.Buffer
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enc := gob.NewEncoder(&buf)
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dec := gob.NewDecoder(&buf)
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err = enc.Encode(nodeData)
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if err != nil {
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if err := enc.Encode(nodeData); err != nil {
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return tstruct, err
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}
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err = dec.Decode(&tstruct)
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if err != nil {
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if err := dec.Decode(&tstruct); err != nil {
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return tstruct, err
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}
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return tstruct, nil
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}
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@@ -101,7 +101,7 @@ func (this Overlay) IsDistributionOverlay() bool {
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return path.Dir(this.Path()) == config.Get().Paths.DistributionOverlaydir()
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}
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func BuildAllOverlays(nodes []node.Node, workerCount int) error {
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func BuildAllOverlays(nodes []node.Node, allNodes []node.Node, workerCount int) error {
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nodeChan := make(chan node.Node, len(nodes))
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errChan := make(chan error, len(nodes)*2)
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@@ -109,12 +109,12 @@ func BuildAllOverlays(nodes []node.Node, workerCount int) error {
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worker := func() {
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for n := range nodeChan {
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wwlog.Info("Building system overlays for %s: [%s]", n.Id(), strings.Join(n.SystemOverlay, ", "))
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if err := BuildOverlay(n, "system", n.SystemOverlay); err != nil {
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if err := BuildOverlay(n, allNodes, "system", n.SystemOverlay); err != nil {
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errChan <- fmt.Errorf("could not build system overlays %v for node %s: %w", n.SystemOverlay, n.Id(), err)
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}
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wwlog.Info("Building runtime overlays for %s: [%s]", n.Id(), strings.Join(n.RuntimeOverlay, ", "))
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if err := BuildOverlay(n, "runtime", n.RuntimeOverlay); err != nil {
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if err := BuildOverlay(n, allNodes, "runtime", n.RuntimeOverlay); err != nil {
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errChan <- fmt.Errorf("could not build runtime overlays %v for node %s: %w", n.RuntimeOverlay, n.Id(), err)
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}
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}
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@@ -139,7 +139,7 @@ func BuildAllOverlays(nodes []node.Node, workerCount int) error {
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return nil
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}
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func BuildSpecificOverlays(nodes []node.Node, overlayNames []string, workerCount int) error {
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func BuildSpecificOverlays(nodes []node.Node, allNodes []node.Node, overlayNames []string, workerCount int) error {
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nodeChan := make(chan node.Node, len(nodes))
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errChan := make(chan error, len(nodes))
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@@ -148,7 +148,7 @@ func BuildSpecificOverlays(nodes []node.Node, overlayNames []string, workerCount
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for n := range nodeChan {
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wwlog.Info("Building overlay for %s: %v", n, overlayNames)
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for _, overlayName := range overlayNames {
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err := BuildOverlay(n, "", []string{overlayName})
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err := BuildOverlay(n, allNodes, "", []string{overlayName})
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if err != nil {
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errChan <- fmt.Errorf("could not build overlay %s for node %s: %w", overlayName, n.Id(), err)
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}
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@@ -190,7 +190,16 @@ func BuildHostOverlay() error {
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if !(stats.Mode() == os.FileMode(0750|os.ModeDir) || stats.Mode() == os.FileMode(0700|os.ModeDir)) {
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wwlog.SecWarn("Permissions of host overlay dir %s are %s (750 is considered as secure)", hostdir, stats.Mode())
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}
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return BuildOverlayIndir(hostData, []string{"host"}, "/")
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registry, err := node.New()
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if err != nil {
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return err
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}
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var allNodes []node.Node
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allNodes, err = registry.FindAllNodes()
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if err != nil {
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return err
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}
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return BuildOverlayIndir(hostData, allNodes, []string{"host"}, "/")
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}
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/*
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@@ -220,7 +229,7 @@ func FindOverlays() (overlayList []string, err error) {
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/*
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Build the given overlays for a node and create a Image for them
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*/
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func BuildOverlay(nodeConf node.Node, context string, overlayNames []string) error {
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func BuildOverlay(nodeConf node.Node, allNodes []node.Node, context string, overlayNames []string) error {
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if len(overlayNames) == 0 && context == "" {
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return nil
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}
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@@ -245,7 +254,7 @@ func BuildOverlay(nodeConf node.Node, context string, overlayNames []string) err
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wwlog.Debug("Created temporary directory for %s: %s", name, buildDir)
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err = BuildOverlayIndir(nodeConf, overlayNames, buildDir)
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err = BuildOverlayIndir(nodeConf, allNodes, overlayNames, buildDir)
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if err != nil {
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return fmt.Errorf("failed to generate files for %s: %w", name, err)
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}
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@@ -274,7 +283,7 @@ func init() {
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}
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// Build the given overlays for a node in the given directory.
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func BuildOverlayIndir(nodeData node.Node, overlayNames []string, outputDir string) error {
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func BuildOverlayIndir(nodeData node.Node, allNodes []node.Node, overlayNames []string, outputDir string) error {
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if len(overlayNames) == 0 {
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return nil
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}
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@@ -323,7 +332,7 @@ func BuildOverlayIndir(nodeData node.Node, overlayNames []string, outputDir stri
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} else if filepath.Ext(walkPath) == ".ww" {
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originalOutputPath := outputPath
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outputPath := strings.TrimSuffix(outputPath, ".ww")
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tstruct, err := InitStruct(overlayName, nodeData)
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tstruct, err := InitStruct(overlayName, nodeData, allNodes)
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if err != nil {
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return fmt.Errorf("failed to initial data for %s: %w", nodeData.Id(), err)
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}
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@@ -229,7 +229,7 @@ T3
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env.MkdirAll(t, tt.outputDir)
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assert.NoError(t, BuildOverlayIndir(tt.node, tt.overlays, env.GetPath(tt.outputDir)))
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assert.NoError(t, BuildOverlayIndir(tt.node, []node.Node{tt.node}, tt.overlays, env.GetPath(tt.outputDir)))
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dirFiles := tt.outputDirs
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for outputFile, _ := range tt.outputFiles {
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dirFiles = append(dirFiles, outputFile)
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@@ -400,7 +400,7 @@ func Test_BuildOverlay(t *testing.T) {
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for _, tt := range tests {
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nodeInfo := node.NewNode(tt.nodeName)
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t.Run(tt.description, func(t *testing.T) {
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err := BuildOverlay(nodeInfo, tt.context, tt.overlays)
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err := BuildOverlay(nodeInfo, []node.Node{nodeInfo}, tt.context, tt.overlays)
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assert.NoError(t, err)
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if tt.image != "" {
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image := env.GetPath(path.Join("srv/warewulf/overlays", tt.image))
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@@ -523,7 +523,7 @@ func Test_BuildAllOverlays(t *testing.T) {
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}
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nodes = append(nodes, nodeInfo)
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}
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err := BuildAllOverlays(nodes, runtime.NumCPU())
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err := BuildAllOverlays(nodes, nodes, runtime.NumCPU())
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assert.NoError(t, err)
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if tt.createdOverlays == nil {
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dirName := path.Join(provisionDir, "overlays")
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@@ -615,7 +615,7 @@ func Test_BuildSpecificOverlays(t *testing.T) {
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nodeInfo := node.NewNode(nodeName)
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nodes = append(nodes, nodeInfo)
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}
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err := BuildSpecificOverlays(nodes, tt.overlays, runtime.NumCPU())
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err := BuildSpecificOverlays(nodes, nodes, tt.overlays, runtime.NumCPU())
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if !tt.succeed {
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assert.Error(t, err)
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} else {
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@@ -58,10 +58,23 @@ func getOverlayFile(n node.Node, context string, stage_overlays []string, autobu
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}
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if build {
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registry, err := node.New()
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if err != nil {
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wwlog.Error("Failed to build overlay: %s, %s, %s\n%s",
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n.Id(), stage_overlays, stage_file, err)
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return "", err
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}
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var allNodes []node.Node
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allNodes, err = registry.FindAllNodes()
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if err != nil {
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wwlog.Error("Failed to build overlay: %s, %s, %s\n%s",
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n.Id(), stage_overlays, stage_file, err)
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return "", err
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}
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if len(stage_overlays) > 0 {
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err = overlay.BuildSpecificOverlays([]node.Node{n}, stage_overlays, 1)
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err = overlay.BuildSpecificOverlays([]node.Node{n}, allNodes, stage_overlays, 1)
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} else {
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err = overlay.BuildAllOverlays([]node.Node{n}, 1)
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err = overlay.BuildAllOverlays([]node.Node{n}, allNodes, 1)
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}
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if err != nil {
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wwlog.Error("Failed to build overlay: %s, %s, %s\n%s",
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Reference in New Issue
Block a user