Performance improvements for overlay build
Rendering overlay templates requires fetching and populating / merging all other nodes, because overlay templates have access to all cluster node info. This was previously being done for each template render, but is not being done once for each render operation and re-used for each template render. Signed-off-by: Jonathon Anderson <janderson@ciq.com>
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@@ -101,7 +101,7 @@ func (this Overlay) IsDistributionOverlay() bool {
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return path.Dir(this.Path()) == config.Get().Paths.DistributionOverlaydir()
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}
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func BuildAllOverlays(nodes []node.Node, workerCount int) error {
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func BuildAllOverlays(nodes []node.Node, allNodes []node.Node, workerCount int) error {
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nodeChan := make(chan node.Node, len(nodes))
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errChan := make(chan error, len(nodes)*2)
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@@ -109,12 +109,12 @@ func BuildAllOverlays(nodes []node.Node, workerCount int) error {
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worker := func() {
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for n := range nodeChan {
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wwlog.Info("Building system overlays for %s: [%s]", n.Id(), strings.Join(n.SystemOverlay, ", "))
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if err := BuildOverlay(n, "system", n.SystemOverlay); err != nil {
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if err := BuildOverlay(n, allNodes, "system", n.SystemOverlay); err != nil {
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errChan <- fmt.Errorf("could not build system overlays %v for node %s: %w", n.SystemOverlay, n.Id(), err)
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}
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wwlog.Info("Building runtime overlays for %s: [%s]", n.Id(), strings.Join(n.RuntimeOverlay, ", "))
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if err := BuildOverlay(n, "runtime", n.RuntimeOverlay); err != nil {
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if err := BuildOverlay(n, allNodes, "runtime", n.RuntimeOverlay); err != nil {
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errChan <- fmt.Errorf("could not build runtime overlays %v for node %s: %w", n.RuntimeOverlay, n.Id(), err)
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}
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}
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@@ -139,7 +139,7 @@ func BuildAllOverlays(nodes []node.Node, workerCount int) error {
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return nil
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}
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func BuildSpecificOverlays(nodes []node.Node, overlayNames []string, workerCount int) error {
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func BuildSpecificOverlays(nodes []node.Node, allNodes []node.Node, overlayNames []string, workerCount int) error {
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nodeChan := make(chan node.Node, len(nodes))
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errChan := make(chan error, len(nodes))
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@@ -148,7 +148,7 @@ func BuildSpecificOverlays(nodes []node.Node, overlayNames []string, workerCount
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for n := range nodeChan {
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wwlog.Info("Building overlay for %s: %v", n, overlayNames)
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for _, overlayName := range overlayNames {
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err := BuildOverlay(n, "", []string{overlayName})
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err := BuildOverlay(n, allNodes, "", []string{overlayName})
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if err != nil {
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errChan <- fmt.Errorf("could not build overlay %s for node %s: %w", overlayName, n.Id(), err)
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}
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@@ -190,7 +190,16 @@ func BuildHostOverlay() error {
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if !(stats.Mode() == os.FileMode(0750|os.ModeDir) || stats.Mode() == os.FileMode(0700|os.ModeDir)) {
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wwlog.SecWarn("Permissions of host overlay dir %s are %s (750 is considered as secure)", hostdir, stats.Mode())
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}
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return BuildOverlayIndir(hostData, []string{"host"}, "/")
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registry, err := node.New()
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if err != nil {
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return err
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}
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var allNodes []node.Node
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allNodes, err = registry.FindAllNodes()
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if err != nil {
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return err
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}
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return BuildOverlayIndir(hostData, allNodes, []string{"host"}, "/")
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}
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/*
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@@ -220,7 +229,7 @@ func FindOverlays() (overlayList []string, err error) {
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/*
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Build the given overlays for a node and create a Image for them
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*/
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func BuildOverlay(nodeConf node.Node, context string, overlayNames []string) error {
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func BuildOverlay(nodeConf node.Node, allNodes []node.Node, context string, overlayNames []string) error {
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if len(overlayNames) == 0 && context == "" {
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return nil
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}
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@@ -245,7 +254,7 @@ func BuildOverlay(nodeConf node.Node, context string, overlayNames []string) err
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wwlog.Debug("Created temporary directory for %s: %s", name, buildDir)
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err = BuildOverlayIndir(nodeConf, overlayNames, buildDir)
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err = BuildOverlayIndir(nodeConf, allNodes, overlayNames, buildDir)
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if err != nil {
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return fmt.Errorf("failed to generate files for %s: %w", name, err)
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}
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@@ -274,7 +283,7 @@ func init() {
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}
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// Build the given overlays for a node in the given directory.
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func BuildOverlayIndir(nodeData node.Node, overlayNames []string, outputDir string) error {
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func BuildOverlayIndir(nodeData node.Node, allNodes []node.Node, overlayNames []string, outputDir string) error {
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if len(overlayNames) == 0 {
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return nil
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}
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@@ -323,7 +332,7 @@ func BuildOverlayIndir(nodeData node.Node, overlayNames []string, outputDir stri
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} else if filepath.Ext(walkPath) == ".ww" {
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originalOutputPath := outputPath
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outputPath := strings.TrimSuffix(outputPath, ".ww")
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tstruct, err := InitStruct(overlayName, nodeData)
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tstruct, err := InitStruct(overlayName, nodeData, allNodes)
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if err != nil {
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return fmt.Errorf("failed to initial data for %s: %w", nodeData.Id(), err)
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}
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